Now that we have defined the project’s hypothesis statements, we asked ourselves: How might we ensure that these statements are true as quickly and cheaply as possible so that future decisions stand a better chance of succeeding? Our answer was research in the form of user interviews, surveys, and online searches.
This section tackles the research process we followed to learn about the problem space and to validate the assumptions we declared in the previous section. Our focus centered around the topics of movie note-taking, general journaling, and movie watching habits.
Note: for simplicity reasons we use the term ‘movie note-taking’ instead of ‘movie journaling’ from now on to avoid any confusion with regular journaling.
We planned our research based on the statements we wanted to validate and/or concepts we wanted to learn. The research method we used varied on what we wanted to learn. For example, we used:
The image below shows the different research methods we used to learn about the problem space or to validate hypothesis statements.
The material obtained from user interviews was turned into bits of information and used to construct an affinity map to identify user’s behaviours, pain points, and motivators. Then, we reorganized the information to identify themes and insights.
The next sections will guide you through how the research we conducted informed the assumptions we originally made and defined the problem space and design direction. We also updated the proto-persona and created a journey map for movie note-taking.
Before validating or disproving any hypothesis, we needed to define what movie note-taking really is. From online research and interviews, we have learnt that…
By analysing the main insights and themes obtained from the research phase, I was able to define the design direction for the MemoReel app. There were three major points that were considered:
The following are insights that helped shape the MemoReel app. They were mainly obtained from surveys and user interviews:
Through user interviews, we were able to confirm that our main competitors are Letterboxd and the Notes app. We reviewed each app carefully to determine what features they offered, how they deliver user experience, and to discover its strengths and weaknesses.
The main input used to update the proto-persona was the responses we obtained from the Movie Note-taking User Interviews. There, we learnt more about who our users are and what goals, pain points, and motivations they have.
While working on Ian’s persona, we also created a user journey map based on what he will go through during the entire movie note-taking experience. User interviews were the basis for this journey map.
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