This work was part of a 6-day long Design-A-Thon hosted by Scotiabank Digital Factory (SDF). My team and I worked together to create a native iOS digital solution to help bank customers understand credit card payment requirements, options, and due dates.
The design was to be part of a fictional financial institution call Wellspring, which was provided by the SDF. The following sections will guide you through the problem, the research we conducted, and ultimately to our final solution. Also, additional challenges presented by the SDF were tackled and incorporated.
The SDF presented to us the following problem statement:
The first step we took at defining the problem space was to conduct secondary research. The main points are presented below:
The next step in defining the problem space was to interview real users. We interviewed 8 different people to find out their current knowledge and behaviors related to credit cards and debt. The following actionable insights were collected:
Additionally, we looked at how banks communicate credit card information to their customers as a way to understand the problem space’s status quo.
A new concept introduced by the SDF team was the use of mindsets instead of personas. Mindsets are a way of thinking about how we complete an action. For our project, the focused mindset was chosen because making a payment towards your credit was considered to be a specific task in the user’s mind.
Having the focused mindset present, the team developed an experience map for a user who wants to pay their credit card balance.
We decided to focus on the last two stages of the experience map: Statement Issue and Due Date. The opportunities at these stages are the most relevant and actionable for a banking digital product.
Having synthesized all the research information, the team decided on the following design direction:
The next step was to come up with different user stories aligned with the chosen design direction in order to get ideas for product features. These user stories were grouped into different epics and the Understandable Payment Options epic was chosen to move forward.
With the selected user stories, the team developed the following task flow which depicts an optimized credit card payment system:
The approach we took for this challenge was the following:
First, we wanted address accessibility from the cognitive and psychological angle because debt can be associated with anxiety and depression. This meant that the product we design will need to have simple and friendly language and tone; as well as, no alarming and big notifications.
Secondly, when addressing the challenge of users being unable to use their hands because of cold weather, the team came up with two possible solutions: voice design (Siri integration) and motion design. These two solutions could potentially be integrated in the near future.
After narrowing down a specific task flow, the team completed a set of initial sketches. These sketches comprise all the elements discussed during the ideation process; as well as, the accessibility challenge.
Due to time constraints, we used the hand-drawn sketches to conduct the usability testing of our product. We used the PoP app from Marvel. We conducted moderated usability testing with four different users that match our user criteria: people who use credit cards.
The scenario presented to the users was that they had to make a payment of $500 towards their credit card.
The main insights obtained from the usability testing are the following:
Low fidelity wireframes were created including the insights from the usability testing and presented to the SDF team for further feedback.
We decided to tackle these two challenges in one simple design. We animated a loading screen that would be displayed in the event of a delay in the system when the user is trying to access their credit card information.
The loading screen displays a message unique to the customer and the banking products they have, this way personalizing their experience. All these messages can also be found in the “TIPS” tab at the home screen.
During the next few days the team and I worked on defining the final look of the app, as well as, completing the high-fidelity wireframes.
We picked colors that we felt our brand to be represented by, while also keeping in mind the accessibility considerations previously mentioned. The chosen colors are shown below:
After injecting color to our wireframes, the final product can be seen in the image below:
Additionally, we also added other micro-interactions to our final design as it was part of the evaluation criteria for the final pitch. I created the interactions using ProtoPie.
During Pitch Day we presented our work to the SDF team along other amazingly creative teams. This was a great opportunity to practice our pitching skills and to learn from the feedback provided by the SDF team.